If you have decoys for spies, but they dont use spies, then use the decoy at the end of a round to get back a blue commando or wahtever multiplier cardsĭont use more than 1, maybe 2 at most scorch Place 1 blue commando, then a 5er, then a 6er, maybe a hero here and thereĭrag it out and they'll waste their scorch on something because they can't resistĮven 2 blue commandos, if they burn 2 of your 8s that's still better than 2 16er catapults We can assume that a strong player will have a Scorch card in their hand.
There's more to it than just having good cards. If my deck right now isn't good enough than it never will be. So, is this mission actually winnable, or is it just a troll mission? I literally can't fathom how I can win. No matter what I do or what I play the computer ALWAYS has the perfect counter, to the point where I'm assuming it's not actually playing 10 static randomly generated cards, but whatever it can cheat into being my perfect counter. I just lost another game where I had Ciri, Geralt, Yen, Vernon Roche, and some other great siege cards with special abilities and a commander's horn. My Northern Realms deck is basically as good as it gets. I even changed the Gwent difficulty to easy, and still I've lost maybe 15 times now? I have gone the entire game without losing a single game of Gwent until this mission (on normal difficulty). It's has gotten to the point where I assume I'm supposed to do something first before the game will even let me beat Bernard Tulle.